Today I used one very cool add-on for Blender: Bprojection. With it you can use real images to paint the texture direct over your object. Is a really fun task. After I finished paint my character head, I’ve opened it on Photoshop to do some adjusts, finishing with a very good result.
There is a very good video tutorial about this add-on on Blender Cookie. Below, I’ll post the links for the add-on, also for the video tutorial.
This is the result of the texture projection in Blender:
After I’ve finished this character and gain enough knowledge, I intend to do some making-of series with tips and tutorials about my workflow in this project! 😉
Today I worked a little more in the main topology of the human head for my new female character. I’m trying to achieve the more clean and fluid topology possible. In the image below you can see a little guide of my polygons flow.
Next, I’ll be working on detailing the nose, mouth and eyes. 😉