Today I worked a little more in the main topology of the human head for my new female character. I’m trying to achieve the more clean and fluid topology possible. In the image below you can see a little guide of my polygons flow.
Next, I’ll be working on detailing the nose, mouth and eyes. 😉
I’ve spent all the day studying the anatomy of human ear for my new female character. And after a lot of tests I’ve finally achieved some pretty realistic results with a very low polygons count and clean topology.
Here is an image with the polygons flow, so you can try to achieve the same results. 😉
In the last few days I’m working on a female character, just to study and improve my modeling techniques. I’m almost finished with the body modeling, I just need to adjust some polygons here and there (I do not model the feet, because she will be wearing some boots), but the main topology is finished! Today I started working on the topology of the head. I can consider the main topology is already finished, I just need to add more polygons to achieved more details.
The pictures of thw work so far: