polygons hair

Head Almost Done!

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I’ve just finish working on the skin shader for my female character. The head is almost done, I just want to improve the eyes and the hair shaders. Maybe I’ll switch to particles hair, since Blender does not support anisotropic specularity, required to make a realistic shader for polygons’s hair. I’m really frustated about it. How Blender does not offers support for anisotropic specularity? Anyway, That’s it for today! 🙂