Hi Folks! I’ve been doing some experiments with procedural shaders. My main goal is to achieve pretty realistic materials and highly customizable.
My first result is this wood shader, mainly for use in furnitures. Besides of the procedural wood texture, I’ve made some customizations like some scratches in the surface and the possibility of put some dust for a more realistic result with furnitures.
With all this details, the node setup for this shader has become quite complex . But I put all the main configurations for the shader in a node group, this way its use becomes quite simple and intuitive. You can see below some description of the shader’s features:
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Hey guys, no big news on the Resident Evil project… Actually I’m finishing the modeling of the room where Marvin meets Leon / Claire on Resident Evil 2 and I want to progress a little more before show something…
In the mean time, I want to show some Photoshop timelapses from my latest artworks. Hope you like it! 😉