In my last post, I challenged myself to do a convincing looking polygonal hair. I analyzed a lot of pictures of big animation studios, particularly the studio of Final Fantasy franchise. And I can tell you, that made a lot of difference.
I’m not yet, with an hair that looks incredible, but I think I’m in the way… The main problem right now, is the absence of shadows projected by the hair. For a more convincing look, I had to disable the shadows of the hair avoiding it to cast shadows in itself. But I do not figure a way out to cast the hair shadows in others objects (like the head). Maybe I can do that in the compositing? any suggestions?
This is what I got so far:
After I spend all day trying to control the hair’s shape achieved with particles hair. I think I’ll gave up! For short hair is not big deal. But when you’re trying to achieve mid or long hair, it’s a terrible nightmare!!! You don’t have much control of what is going on in the hair. For me, this is the most dificult task to achieve in blender!
The manipulators aren’t precise. And the worse is that you can’t control the distance between the hair root and the start of the hair deformation, making the hair penetrating the head giving awful results.
the images below is the best results I got after a day of study, tests and frustrations…
After today, I decided that I’ll forget the use of particles hair, and study a little more the mesh hair. I already learned how to do the anisotropic specularity for the mesh hair, and this is awesome!
I’ll analise how the Square Enix does the hair for the Final Fantasy Franchise. The majority of their characters uses mesh’s hair, and they are awesome! So, the challenge is launched! 😉
See below what i’m aiming to achieve:
I do a lot of improvements in the eyes of my character. Most of the job was with color adjustments and the adition of the tear drop around the eye’s cornea. I think I found the secret about doing convincing looking eyes in blender! 🙂
In the meantime, with the improvements on the look of the character, I realized that the best to do is switch to particles hair instead of mesh hair. This will add A LOT to the realism. I’ve done some experiments with the particles hair, to learn how to tame the “bad hair day” in Blender. Of course that I got some weird results to show, considering that I do not have enough knowledge with the Blender’s particles hair. I’ll have to learn and try to achieve some good results! 😛
Check out the progress so far, and some weird results of the particles hair: