Hi Folks! I’ve been doing some experiments with procedural shaders. My main goal is to achieve pretty realistic materials and highly customizable.
My first result is this wood shader, mainly for use in furnitures. Besides of the procedural wood texture, I’ve made some customizations like some scratches in the surface and the possibility of put some dust for a more realistic result with furnitures.
With all this details, the node setup for this shader has become quite complex . But I put all the main configurations for the shader in a node group, this way its use becomes quite simple and intuitive. You can see below some description of the shader’s features:
This is a very small animation of the architecture project of my new home. I made this just for visualization and to try out how blender cycles work to small animations.
It took 11 hours to render on my notebook (AMD Phenom II X3 Mobile N850 Triple-Core 2.2 GHz / 4GB Ram) in CPU mode using 50 samples per frame. I really need to buy a strong desktop PC to be able to use Blender Cycles! 😦
unfortunately my Radeon HD6550M can’t be used to render in GPU mode, since AMD don’t allow us to use the cuda cores properly. I already wrote in my notes: “never buy any products from AMD, they are cheaper, but very problematic!”