In my last post, I challenged myself to do a convincing looking polygonal hair. I analyzed a lot of pictures of big animation studios, particularly the studio of Final Fantasy franchise. And I can tell you, that made a lot of difference.
I’m not yet, with an hair that looks incredible, but I think I’m in the way… The main problem right now, is the absence of shadows projected by the hair. For a more convincing look, I had to disable the shadows of the hair avoiding it to cast shadows in itself. But I do not figure a way out to cast the hair shadows in others objects (like the head). Maybe I can do that in the compositing? any suggestions?
This is what I got so far:
Today I used one very cool add-on for Blender: Bprojection. With it you can use real images to paint the texture direct over your object. Is a really fun task. After I finished paint my character head, I’ve opened it on Photoshop to do some adjusts, finishing with a very good result.
There is a very good video tutorial about this add-on on Blender Cookie. Below, I’ll post the links for the add-on, also for the video tutorial.
This is the result of the texture projection in Blender:
After I’ve finished this character and gain enough knowledge, I intend to do some making-of series with tips and tutorials about my workflow in this project! 😉
I’ve just finished the texturing of a shrine, and I am very happy with the result. There were hours and hours of work to creating the textures, adding layers of “dirt”, layers of “moss” and to adjusting the coloration. Finally I reach the level of detail that I wanted. Check out the pictures below for my progress so far.
Now it’s time for bed. Leave your feedback in the comments! ;P