After I spend all day trying to control the hair’s shape achieved with particles hair. I think I’ll gave up! For short hair is not big deal. But when you’re trying to achieve mid or long hair, it’s a terrible nightmare!!! You don’t have much control of what is going on in the hair. For me, this is the most dificult task to achieve in blender!
The manipulators aren’t precise. And the worse is that you can’t control the distance between the hair root and the start of the hair deformation, making the hair penetrating the head giving awful results.
the images below is the best results I got after a day of study, tests and frustrations…
After today, I decided that I’ll forget the use of particles hair, and study a little more the mesh hair. I already learned how to do the anisotropic specularity for the mesh hair, and this is awesome!
I’ll analise how the Square Enix does the hair for the Final Fantasy Franchise. The majority of their characters uses mesh’s hair, and they are awesome! So, the challenge is launched! 😉
See below what i’m aiming to achieve: