Topology Needed to Smile’s Deformation

Posted on Updated on

Today I noticed that i’ll need to retopologize some polygons flow of my character face, to achieve a more natural smile deformation during animations.
Analyzing┬áthe muscles of the human face, is clearly noticed the areas that I’ll need to change.

See the image below for reference:

topology for zygomatic muscle


Architecture Render in Blender Cycles

Posted on Updated on

This is a very small animation of the architecture project of my new home. I made this just for visualization and to try out how blender cycles work to small animations.

It took 11 hours to render on my notebook (AMD Phenom II X3 Mobile N850 Triple-Core 2.2 GHz / 4GB Ram) in CPU mode using 50 samples per frame. I really need to buy a strong desktop PC to be able to use Blender Cycles! ­čśŽ

unfortunately my Radeon HD6550M can’t be used to render in GPU mode, since AMD don’t allow us to use the cuda cores properly. I already wrote in my notes: “never buy any products from AMD, they are cheaper, but very problematic!”