Topology Needed to Smile’s Deformation

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Today I noticed that i’ll need to retopologize some polygons flow of my character face, to achieve a more natural smile deformation during animations.
Analyzing┬áthe muscles of the human face, is clearly noticed the areas that I’ll need to change.

See the image below for reference:

topology for zygomatic muscle


Human Head Topology

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Today I worked a little more in the main topology of the human head for my new female character. I’m trying to achieve the more clean and fluid topology possible. In the image below you can see a little guide of my polygons flow.

Next, I’ll be working on detailing the nose, mouth and eyes. ­čśë

Human Head Topology (Click to enlarge)

Human Ear Topology

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I’ve spent all the day studying the anatomy of human ear for my new female character. And after a lot of tests I’ve finally achieved some pretty realistic results with a very low polygons count and clean topology.

Here is an image with the polygons flow, so you can try to achieve the same results. ­čśë

human ear topology