Head Almost Done!

Posted on Updated on

I’ve just finish working on the skin shader for my female character. The head is almost done, I just want to improve the eyes and the hair shaders. Maybe I’ll switch to particles hair, since Blender does not support anisotropic specularity, required to make a realistic shader for polygons’s hair. I’m really frustated about it. How Blender does not offers support for anisotropic specularity? Anyway, That’s it for today! šŸ™‚


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s